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IBM 402 accounting machine old-school programming


Plug cables (by clicking on 2 sockets one after another) to control behaviour

The plugboard works like a behaviour tree.


In this example first it tries to get an action from the A branch. The A is connected to the "If Enemy FAR", then to the Auto gun. Meaning if the enemy is far the branch will succeed and the auto gun will be selected. If the branch fails, the enemy isn't far, branch B will be tested. B is connected straight to the Burst, so it will always succeed.

I know this is confusing, that's why it will stay as a prototype made in ~5 hours, not a full game.

Published 2 days ago
StatusReleased
PlatformsHTML5
AuthorSushyk
GenreAction
Made withUnity
TagsAuto Battler
AI DisclosureAI Assisted, Code

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